So I have narrowed it down it to Convergence and Skorne!
Convergence, the masters of metal, the original souls in a shell or big stompy metal robots!
I have really come to like these guys. I have read the Skull Island Expedition books about the Convergence and like the idea behind them. Not to sure about the whole star align thing, but on board with ditching the flesh for a superior body.
I have worked out the lists for the league. To tier or not tier, that is the question. Not going to put the lists down here (yet) but both tier and non tier seem good. As I'm sure you can guess its all about Vectors, lots of Vectors, at 15 points I can reach Tier 3 and at 25 I can reach Tier 4 and have a free Light Vector!
Looking forward a bit, The Iron Mother looks awesome, both on the cards and the in the actual model. Don't think i'll switch casters during the league, but if I get on with these guys she is definitely on the to get list!
Only a short one today as I have to work tomorrow (boo), but should be back soon with my final thoughts on Skorne.
So until then, thanks for stopping by and hope to see you again soon.
Thursday, 28 August 2014
Tuesday, 26 August 2014
The Agony of Choice Journeyman League
Again apologies for the delay, but if you have read my last blog I'm sure you will forgive me.
So the guys at the club are looking at running a Journeyman league. Great! what a chance to start some of the models I have sitting around! That leads me to many choices, I currently have the Skorne, Circle, Khador and Convergence starter sets (I know have FADD Faction Attention Deficit Disorder).
So I'm going to list what I have, what stage its at and what I like and dislike about them and hopefully at the end of this make a choice...
Khador:
I have the 2 player starter set (My main Warmachine faction is Menoth, always has been, always will be), so that gives me the Warcaster Sorscha and 2 heavy warjacks, the Juggernaut and the Destroyer.
I like Sorscha, nice all round states with a Focus of 6, great spell list which can be used to produce a great assassination run from a lot further away than most unaware opponents would think. Her Feat can be quite scary, nobody likes being stationary! But is limited to her line of sight, so a bit of careful planning needed. Plus, who doesn't like the idea of a young pale skinned beauty with a bloody great hammer?
The Juggernaut is slow and almost impossible to miss! But with solid armour, one hell of a right hook holding a bloody great axe that could (if your lucky) freeze your target and coming in at 7 points its a winner to me.
The Destroyer having the same stats as the Juggernaut suffers all the same problems, costs 9 points and does not hit as hard. But what does have is big gun, an appalling RAT, but it is a big gun! To get the most out of it you will need to feed it Focus, which will decrease Sorscha's effectiveness. It's an okay Jack, but at 9 points I think there are better.
These guys are stuck together... that is all!
The Convergence of Cyriss (COC):
I got the starter box as I won the Prime Axiom from Beasts of War and thought it was a shame to leave it sitting on the shelf.
The box has Forge Master Syntherion as its Warcaster and 2 Light Vectors (they are not Warjacks) the Galvanizer and the Mitigator. The set is finished off with the Cipher Heavy Vector. Forge Master Syntherion has pretty average stats across the board apart his armour which is the same as some Heavy Warjacks! he has a nice ranged attack and 2 good melee attacks. He is Focus 6 and is a construct, that's right he can be repaired! His abilities are awesome, what with auto repair for his battlegroup and resourceful to hold onto that Focus, so far so good. His spell list makes him a Vector caster, all his spells buff his Vectors or de-buff the enemy Jacks. His Feat is as you would expect Vector orientated, a bit underwhelming but could come in handy. I do like this guy, but he does look like a Swiss Army Knife!
Vectors are a little different from Jacks in the fact they do not have a cortex and have no set MAT or RAT, they use the Warcasters. They can also share Focus!
The Galvanizer is pretty weak looking at his card, medium armour and small damage grid does not bode well. But he is a repair Vector at heart so should come in useful.
The Mitigator is the same as the Galvanizer, weak, but he has the bonus of having a really weak melee attack and a really short range weapon! His saving grace is that his really short ranged attack has a few little trick attached to it. An auto point of damage and then knocking everything down under the template is not to taken lightly.
The Cipher Heavy Vector, now this is what you call a nice piece of kit. A bit slow but solid all round, with a healthy damage grid. it's Steady, has 2 high powered melee attacks and a range attack with 3 options for the ammo. All in all, yes please.
These guys are in a box somewhere...
Skorne:
Now I'm not sure if I can use this list as I don't have the official starter set. I have Master Tormentor Morghoul, the Titan Gladiator, 1 Cyclops Savage and 1 Cyclops Brute. The starter set comes with 2 Savages and no Brute. Anyone that has a problem with this shall be labeled a coward for not wanting to face the might that is Skorne!
Morghoul stats are great, his defense jumps out as amazing, but his armour jumps out as appalling! lets face it, if anything can hit him, his dead. He is only Fury 5 which is a bummer but livable, he has a long list of really good abilities. His spells don't really focus on any one factor like Syntherion's above, but any spell list that Admonition is great for that alone! His Feat mainly affects Hordes forces, but does also limits Warmachine forces as well. With a little help (defensive animi) I can see this guy working.
The Savage has an average Light Warbeasts stats, attack and damage spiral. His ability to choose to boost after rolling is really handy and his animus give this ability to others, which can be really really handy.
The Brute has pretty much the same average stats as the Savage but higher armour and does not hit as hard. He has some really good defensive abilities and his Animus stops things being knocked down, which is always handy.
The Gladiator is a beast! a bit slow but his Animus helps there, the rest of his stats are solid. His abilities are great for aggressive play with an almighty slam attack and 3 melee attacks before you have to start forcing him he really needs to be stuck in.
These guys were my original pick for the League so are all finished except the Brute. I got to play them for the first time the other day (I used Naaresh not Morghoul though), and you can see the result here.
Circle of Orboros:
I also have the Hordes 2 player starter set, but Lano from the club has the Legion bits.
As I have this set I will use the alternate starter set of Kaya the Wildborne, the Feral Warpwolf, 1 Argus Hound and 1 Winter Argus Hound.
Kaya has good stats apart from her armour which is bad, she has 6 focus and great ability that makes living Warbeasts better. Her spell list is a mixed bag covering defense, Fury management, movement and offense. Her Feat only affects her, but is quite powerful if played at the right time.
The Argus is another average Light Warbeast that has a spray attack that does no damage but does de-buff the target and it's Animus is handy for a faction that lives in the forest but doesn't have Heavies with pathfinder as standard!
The Winter Argus is the same as the Argus but has 2 much better ranged attacks and an Animus that increases armour, but it ranged self so only it and the Warlock can have it. It is one of my favorite Light Warbeasts.
The Feral is pretty fast for a Heavy Warbeast with good defense, but slightly low armour. Its 3 attacks are not that powerful, but will dent most things. Its special ability Controlled Warping can increase its speed, strength and armour, but only 1 at a time, which is a shame. Its Animus is very limited but when facing someone like Morghoul who has Fury issues anyway, it could be good.
All of these except Kaya are painted and can be found in my last blog.
So there we have it, decisions, decisions, decisions...
I think I'm leaning towards COC or Skorne at this point, but all still sound good to me.
I'll back soon to let you know what I went for and how they get on..
Thanks for stopping by and hope to see you again soon.
Thursday, 17 July 2014
Life the Universe and Wargaming plus a bit of Circle of Orboros
Life the Universe and Wargaming.
Apologies for the total lack of any
Blogs, but as you see I have a been a bit busy...
Life, we shall leave work well alone at
this point, but I still have a job which is a plus.
My missus has MS and has been in and
out of hospital a lot recently, she is ok but has been in all this
week after having an emergency operation. So between the kids, work
and hospital, lets just say its been fun! The main reason for her MS
flaring up a lot recently is that her mother has terminal cancer
which as I guess you can probably tell has caused a bit of
stress, which is really bad for her. So all in all a bit shit really,
I have only had one moment where I totally lost it but am keeping on
top of things.
The
Universe as the song goes is evolving
and revolving at nine hundred miles an hour.
That's orbiting at nineteen miles a second, so it's reckoned... and what with the new encroaching galaxy they have found coming the opposite direction from the Big Bang it's all exciting times. But as we are all still here and life races on I will take that as another positive (gotta take 'um where you can hay?).
That's orbiting at nineteen miles a second, so it's reckoned... and what with the new encroaching galaxy they have found coming the opposite direction from the Big Bang it's all exciting times. But as we are all still here and life races on I will take that as another positive (gotta take 'um where you can hay?).
Wargaming
as I also guess you can probably tell has taken a major back seat, I
have only made it to my club twice in about 3 months and played one
game of Warmachine and was introduced to a new board game (well new
for me anyway) called Stone Age, which was really novel for me as you
don't actually kill anything, its a resource management game where
the person with the most at the end wins. Its a well thought out game
but does look like it could carry on a bit, we played a very short
version and it lasted a good few hours. It also involves a lot of
maths, which to be honest at the moment I can really do without the
extra thinking.
I
have managed to paint about half of the High Reclaimer and a few
Circle bits for Warmahordes, which to be honest is pretty pathetic
for all this time. But again to be honest when I do have a bit of free time
(that just made me laugh) I really have not been in the mood to do
anything. It's kinda funny really as when I don't have the time I
really want to do something, a bit of a paradox I guess.
But
I am really looking forward to getting back to the club on a more
regular basis (famous last words) and will leave you with some
pictures of my circle stuff to date and the hope that it will not be
so long next time.
The Gorax is possibly the worst model from Privateer Press I have ever seen, but it was a freebie and works well on the table.
The Feral Warpwolf is a great warbeast, all be it with a limited Animus.
The Argus Hound is not too shabby for 4 points and with the ability to hand out pathfinder to heavies is a must in the current list I am working on.
Thanks for stopping buy and hope to see you again soon (honest I will really try).
Saturday, 10 May 2014
Fool's Gold
First of all I must apologizes for the total lack of posts. I have been so busy with general life stuff I have no hobby what-so-ever (well I have managed 2 games of Mansions of Madness in the last 4 weeks, but that's it!).
Just wanted to post a video one of the guys has put together for an up coming campaign, a campaign I'm really hoping to be part of, but we will see fate has in store for that one...
So there you have it.
I really hope to be back soon with more and am really hoping to get some hobby time...
wish me luck.
Just wanted to post a video one of the guys has put together for an up coming campaign, a campaign I'm really hoping to be part of, but we will see fate has in store for that one...
I really hope to be back soon with more and am really hoping to get some hobby time...
wish me luck.
Wednesday, 2 April 2014
Advanced Space Crusade
Bit of a blast from the past I found at the back of the shed!
To my total surprise its all there (including the counters!) apart from 1 squad of Scouts which is not a problem.
Many moons ago when I was a lot younger I never had Space Crusade or Heroquest, this was my first step into wargaming! It's an amazing feeling finding it in such good condition. I'm gonna have a read through the rules and see how much I remember. Now to be honest I remember not liking the actual combat rules, but the exploration of the Hiveship was amazing, traps, artifacts and strangers. So I can see this turning into a bit of project updating some of the models (love some of new Tyranid models, but could never do a whole army), maybe the board and playing using the exploration rules and Kill Team rules for the fighting.
Although one of the Scout teams was missing it did have some extras.
All of these models are really old and no longer available. From what I can tell the Hybrids are really hard to come by theses days. I also have another 6 Genestealers.
So all in all really happy with this find and really looking forward to going back to where it all started for me.
A bit short I know, but just wanted to share this.
Thanks for stopping by an hope to see you again soon.
To my total surprise its all there (including the counters!) apart from 1 squad of Scouts which is not a problem.
Many moons ago when I was a lot younger I never had Space Crusade or Heroquest, this was my first step into wargaming! It's an amazing feeling finding it in such good condition. I'm gonna have a read through the rules and see how much I remember. Now to be honest I remember not liking the actual combat rules, but the exploration of the Hiveship was amazing, traps, artifacts and strangers. So I can see this turning into a bit of project updating some of the models (love some of new Tyranid models, but could never do a whole army), maybe the board and playing using the exploration rules and Kill Team rules for the fighting.
Although one of the Scout teams was missing it did have some extras.
All of these models are really old and no longer available. From what I can tell the Hybrids are really hard to come by theses days. I also have another 6 Genestealers.
So all in all really happy with this find and really looking forward to going back to where it all started for me.
A bit short I know, but just wanted to share this.
Thanks for stopping by an hope to see you again soon.
Friday, 28 March 2014
Warhammer Fantasy Goblin 1st battle report
My first battle report.
So its Friday night and that can mean only one thing, Miniature Empire gaming night. I was meant to be playing Raven with his Skaven, but it was getting on a bit and ShaoGore stepped up with his Skaven.
This is my first game of fantasy in years and my first ever 6th edition game, so I was fully expecting to win!
It was only a 650 point battle and I was not using my 'tale of one gamer' army from a previous blog, so I had:
Night Goblin Warboss
Level 2 Night Goblin Shaman
Level 1 Night Goblin Shaman
40 Night Goblins with full command group and 2x Fanatics
20 Night Goblins with bows a boss and 1x Fanatic
5 Spider Riders with bows
1 Troll
1 Mangler Squig
ShaoGore
Level 2 Engineer
2 units of 20 Clan rats with full command groups both with rattling guns
and 2 units of 5 Gutterrunners.
So we rolled for sides set up and rolled for spells. I got Sneaky Stabbin and Curse of da Bad Moon for my level 2 and Gift of the Spider-god for my level one. ShaoGore got Scorch and Cracks Call.
I had the block of goblins with spears almost center with the archers and Mangler Squig of to the left, to the right my level 1 Shaman and Spider Riders. Just behind the archers was my level 2 Shaman and the Troll, I was advised against this as the Troll was stupid and if I failed the leadership test not only would they only be able to move forward 3" the Shaman would not be able to cast spells. But I love the idea of a Shaman with Troll bodyguard. I than used vanguard to move my Spider Riders into the forest.
ShaoGore set up his 2 units directly in front of my large unit and archers, and 1 unit of Gutterrunners went to forest to my left and the other just off to the side of my Mangler Squig!!! Well I guess they are sneaky after all.
Turn 1 of my first game. ShaoGore moved one of the Clan Rats up a bit, the Gutterrunners in the forest stayed where they were and the others over to the left moved forward a bit into range. The Magic Phase saw Cracks Call dispelled and Scorch kill 1 Spider Rider. The Shooting Phase saw me swear a lot and really think about giving up and putting my army on E Bay! The Gutterrunners killed the Mangler Squig and some really stupid magic item, some type of rocket of doom, doom rocket whatever thing that killed 33 Goblins from my spear unit!!!
But the spear unit did't run (no-one was more surprised than me).
In the next turn the Clan Rats charged the Shaman and Troll who stood their ground. Nothing happened in the Magic Phase and with no shooting it was on to the Clan Rats killing the Shaman and breaking the Troll. They over ran into the archers. It was at this point I forgot about my last Fanatic which could have really changed things!
So to wrap it all up the Clan Rats beat the archers and run them down despite the archer killing 3 rats.
To sum up my first game... It was great. I made lots of mistakes, I was really unimpressed by the first turn, but in the end it was great. So thanks to ShaoGore and am really looking forward to more games.
What did I learn? Goblins don't do what you want more often than you plan for. Mangler Squigs are squishy and Magic is awesome!
So until next time, thanks for stopping by and hope to see you again soon.
So its Friday night and that can mean only one thing, Miniature Empire gaming night. I was meant to be playing Raven with his Skaven, but it was getting on a bit and ShaoGore stepped up with his Skaven.
This is my first game of fantasy in years and my first ever 6th edition game, so I was fully expecting to win!
It was only a 650 point battle and I was not using my 'tale of one gamer' army from a previous blog, so I had:
Night Goblin Warboss
Level 2 Night Goblin Shaman
Level 1 Night Goblin Shaman
40 Night Goblins with full command group and 2x Fanatics
20 Night Goblins with bows a boss and 1x Fanatic
5 Spider Riders with bows
1 Troll
1 Mangler Squig
ShaoGore
Level 2 Engineer
2 units of 20 Clan rats with full command groups both with rattling guns
and 2 units of 5 Gutterrunners.
So we rolled for sides set up and rolled for spells. I got Sneaky Stabbin and Curse of da Bad Moon for my level 2 and Gift of the Spider-god for my level one. ShaoGore got Scorch and Cracks Call.
My first ever set up |
ShaoGore set up his 2 units directly in front of my large unit and archers, and 1 unit of Gutterrunners went to forest to my left and the other just off to the side of my Mangler Squig!!! Well I guess they are sneaky after all.
Model eye view of the field. |
Turn 1 of my first game. ShaoGore moved one of the Clan Rats up a bit, the Gutterrunners in the forest stayed where they were and the others over to the left moved forward a bit into range. The Magic Phase saw Cracks Call dispelled and Scorch kill 1 Spider Rider. The Shooting Phase saw me swear a lot and really think about giving up and putting my army on E Bay! The Gutterrunners killed the Mangler Squig and some really stupid magic item, some type of rocket of doom, doom rocket whatever thing that killed 33 Goblins from my spear unit!!!
What was left! |
My first turn started like the ShaoGore's Shooting Phase ended, badly! Animosity saw the Archers kill 2 more spearmen, speargoblins? The Troll failed its stupidity test (had to happen really). So i didn't really have much to do, but the spearmen/goblins moved forward. In the Magic Phase I managed to cast Gift of da Spider-god on the Archers (only to realize that it would do nothing as it does not remain in play).
My magnificent Shooting Phase saw the Spider Riders killed 1 Clan Rat. And that was about it.
Turn 2 ShaoGore didn't move anything, in the Magic Phase Scorch killed 1 spearman/goblin and that was about it. In the Shooting Phase the Gutterrunners wounded the Level 2 Shaman and the ratling gun killed 3 Spider Riders, and the sole survivor didn't run!!! With no close combat it was my turn.
My second turn had no animosity and the Troll passed it's stupidity test. The archers turned to face the Gutterrunners the spearmen/goblins moved forward releasing the Fanatics followed by the Shaman. The fanatics killed 2 Gutterrunners. The remaining Spider Rider charged the cloest Clan Rats. In the Magic phase I cast the Curse of da Bad Moon that killed more 1 Gutterrunner and they ran. In the Shooting Phase I killed 2 Gutterrunners. The Spider killed one Rat and I save the only wounding hit in return, even with all the rank pushing against him the Spider Rider held.
Turn 3 ShaoGore's Gutterrunners charged the Archers who stood and shot 2 of them and the rest panicked and ran off the board. The Clan Rat units stood still. In the Magic Phase the Curse of da Bad Moon killed one of the Fanatics and not much else happened. In the Shooting Phase the ratling gun killed all but the Warboss in the spearman/goblin unit and he still didn't run and the other Fanatic! The Clan Rats killed the Spider Rider and it was my turn again.
The Archers failed their animosity test and wounded the Troll who passed his stupidity test. The Warboss charged the Clan Rats and the Shaman advanced. Now it was my turn for some magic fun, I used 6 dice plus the compulsory mushroom to cast the Curse of da Bad Moon at the higher level! It went off and went straight through a Clan Rat unit!
Not only did it make them run,
Power of the little Waaagh! |
Pest control goblin style |
they ran straight through the template! In the Close Combat phase the Clan Rats killed the Warboss by running him down.
In the next turn the Clan Rats charged the Shaman and Troll who stood their ground. Nothing happened in the Magic Phase and with no shooting it was on to the Clan Rats killing the Shaman and breaking the Troll. They over ran into the archers. It was at this point I forgot about my last Fanatic which could have really changed things!
So to wrap it all up the Clan Rats beat the archers and run them down despite the archer killing 3 rats.
To sum up my first game... It was great. I made lots of mistakes, I was really unimpressed by the first turn, but in the end it was great. So thanks to ShaoGore and am really looking forward to more games.
What did I learn? Goblins don't do what you want more often than you plan for. Mangler Squigs are squishy and Magic is awesome!
So until next time, thanks for stopping by and hope to see you again soon.
Friday, 21 March 2014
The Mountain King
So this is my Mountain King.
I loved this miniature (don't think it should be called a miniature) the first time I saw it, so I used my birthday money to get the second I could. I must admit I nearly cried when the time came to pay for it but I still think it was worth it.
The tongue was painted a deep red, highlighted up with lighter red and then washed with thinned down brown and black (in the dark parts over the back). It was the gloss varnished.
The teeth were done the same as the rocks with more white added to the final highlights.
The metal was painted chainmail and heavily washed twice with black. I then highlighted certain areas with a very light drybrush of chainmail, as I wanted it look dark. I then washed it with thinned brown ink and added the rusty patches with a mixture of oranges and browns.
The base is very plain and I was planning to do something with it, but in the end only put in a small puddle which was created with loads of thin coats of watered down PVA (if you do it all in one go it might not dry properly and it will be white in the middle). To be honest I just wanted it finished but nothing stopping me revisiting it later...
So how does he do in the game... ermmm, it's a lovely miniature...
I know the general feeling is that it's crap and well over costed, and I have to agree with over costed part, but I have seen it used well in some youtube videos. I don't have the experience with it to draw my own conclusions but will be unleashing it down the club sometime and will let you know how I get on.
That's it for now, thanks for stopping by and hope to see you again soon.
ROARRRRRRRRR! |
I must admit that that when I opened the box was really impressed by the size, its massive! I did have some heavy blocks form the injection process, but a saw, some files and my good old hobby knife soon saw them off. After dry fitting I did see some gaps, but nothing to worry about and went together really well, really quickly. I stuck it all together apart from the loin clothes and left it off the base. It took me an awful long time to get round to painting it a was really tempted to break out the airbrush, but I didn't in the end because I'm not very good with it and I really didn't want to ruin it.
I painted the flesh like the rest of my troll, dark blue mixing in grey and building it up with a mixture of drybrushing and block colouring. The rocks started life as brown and had bone added then white, using the same method as for the skin.
The loin cloth is a mixture of browns and bone colours that were highlighted up and then the whole thing got several glazes of really thinned brown ink to bring it all together.
Then it was just a small case of painting the details.
The tongue, teeth, metal and whelps.The tongue was painted a deep red, highlighted up with lighter red and then washed with thinned down brown and black (in the dark parts over the back). It was the gloss varnished.
The teeth were done the same as the rocks with more white added to the final highlights.
The metal was painted chainmail and heavily washed twice with black. I then highlighted certain areas with a very light drybrush of chainmail, as I wanted it look dark. I then washed it with thinned brown ink and added the rusty patches with a mixture of oranges and browns.
The base is very plain and I was planning to do something with it, but in the end only put in a small puddle which was created with loads of thin coats of watered down PVA (if you do it all in one go it might not dry properly and it will be white in the middle). To be honest I just wanted it finished but nothing stopping me revisiting it later...
So how does he do in the game... ermmm, it's a lovely miniature...
I know the general feeling is that it's crap and well over costed, and I have to agree with over costed part, but I have seen it used well in some youtube videos. I don't have the experience with it to draw my own conclusions but will be unleashing it down the club sometime and will let you know how I get on.
That's it for now, thanks for stopping by and hope to see you again soon.
Tuesday, 18 March 2014
A Wargamer! What will the neighbours say?
So I had an interesting day at work
today, some of my colleagues found out that I paint little toy
soldiers and push them around a board using dice to see how many of
my opponents little toy soldiers I have killed.
Its what most people
think!
So this left a few options.
Option A
I have got very embarrassed at work before and gone all red before, but not this time.
Option B
Some people there already think I have issues, no need to add fuel that fire (at this point anyway).
Option C
worry about what they think again.
A bit extreme, plus we have only just had a really good tidy up, so no.
Option D
hope no-one
notices...
So very tempting.....
Option E
it is I do and why.
A waste of breath? maybe, maybe not.
So as viable as all the above options were I thought sod it, in for a penny. So I showed a few of them the pictures I have on my phone, my blog and tried to explain what it is I do. The total ridicule, pointing, laughing and name calling never came! A few laughs and funny looks, but when an adult is reading about a goblin warboss on a gigantic spider written by another adult its totally justified. Some took a bit of convincing that I had actually done them because they are too good for me to have done, which I didn't get offended about at all. In fact it was great, I spend of time and effort making and painting these models and every now and then its great to hear someone say something like that.
So, where am I going with all this obvious defense of my hobby? Well, the way I see it and please correct me if I'm wrong (I normally am so its not a problem, just ask the missus), is that everybody has a thing, from sports to cooking to computer games to dressing up as a badger and locking yourself in small room for a few hours, the list is endless, they are all just things that people enjoy. I for one would never ram my hobby down someone throat and bang on about it virtues to someone that is not interested, its not fair and I hate it when people do it to me. Which is why I go to my club on the Fridays I can, like minded people doing what they love because they can and they understand what is going on (well sometimes). I have met loads of people that I really like that are into the same thing as me that I would not have done if I didn't walk in one Friday evening and say hello. The club has more variety of people than you would imagine, from students, to teachers to an ambulance driver (whose good lady makes the best cakes ever!). I can honestly see what other people do when they walk past, a shop full of men pushing toy soldiers about with handfuls of dice and massive rule books. And I have to admit to myself, yes it is somewhat strange, but I would probably find there thing strange or damn right stupid, but your thing is your thing. As long as your not hurting anybody just get on with it.
Some of the things I do are geeky, I fully admit that but I would not place myself in the stereotypical geek club i.e. the picture to the left because of it. They do exist, believe me they do, walk around any wargaming convention anywhere and you will find them. From those that know every rule in a given wargame to those that know how many rivets a Tiger tank should have, I say good luck to them.
I read comics, watch superhero films, I love zombie films and pretty much anything to do with zombies really. I make up stories and backgrounds for some of my miniatures, its just what I do and it all adds to my thing for me. In the end that's what its all about, I'm enjoying myself and not hurting anybody.
If you made it this far thanks for sticking with me, a bit of rant that I never planned it to be, next time maybe some more goblins, SAGA or even Menoth!
Thanks again for stopping by, take care and hope to see you again soon.
Tuesday, 4 March 2014
Warhammer Fantasy Goblins
A
while back someone at my gaming club posted this and a tale of one
gamer was born. The idea is to slowly build and paint (yes they all
have to be painted) a fantasy army. A few of us took up this
challenge and I took the chance to dust off my old goblins and
started making a few 750 points lists. Now one thing I will say is
that you get a lot of goblins for 750 points!
My army is very story
driven with named characters that have history and hopefully in the
future I’ll get it written down and posted here.
My Goblin
Warboss on a gigantic spider. Warboss Poison Fang is leader of the
Red Creeperz, a small but growing band of spider riders. I got this
model years ago and was the only model in this army that was
previously glued together.
I have 2 units of 5 spider riders with bows that will hassle the enemy flanks and vanguard to be in the way of whatever I need slowing down. No one said being in the Red Creeperz was easy! These are from the old Warhammer starter box.
I then went on to Night Goblins, I love these guys, pretty useless in most cases, but they have a few trick up there black sleeves.
Izzitz Rattlestick is my level 2 Shaman, he is the leader of the Grinning Moon tribe. I also have another level 1 shaman who is yet to be named, but I’m sure he will do fine… Izzitz is the shaman from the old Warhammer starter set and the other is a converted musician, I simply cut the gong off and added a crescent moon to the top. In the first few 750 point games these guys should give me an edge in the magic phase, I can’t see anyone else having 2 magic users…
I went for a block of 40
Night Goblins with a full command group, these guys are a delivery
platform for a few surprises and to hold up enemy troops while the
spiders and the Warboss get the flanks (a bit of wishful thinking
there, but it’s good to be positive). These are all one piece
models from the old Warhammer starter set, I was not really a fan of
one piece minis, but now the more I can get the better, it really
cuts the prep time down.
The surprises, as I’m sure it’s no surprise to anyone is that my Night Goblins have fanatics, these guys are great, but just as lethal to you as the enemy! You have been warned. I dont have close ups of them but they are in the last picture.
The surprises, as I’m sure it’s no surprise to anyone is that my Night Goblins have fanatics, these guys are great, but just as lethal to you as the enemy! You have been warned. I dont have close ups of them but they are in the last picture.
Next I went for 20 Night
Goblin archer, these guys are there to frustrate the hell out of me
by being unable to hit a barn door at 10 paces, but with 20 of them a
few have to hit right? These are also one piece minis from the old Warhammer starter set.
Lastly we have Smash and
Dashy (named by my son), this Mangler Squig is another random ball of
destruction, that again is just as dangerous to you. This is the only
‘fine cast’ model I have ever built and to be honest hopefully my
last, it’s not very good. The clean up took forever the mould lines
were across details… but in the end it’s a very nice model and
the goblins are characterful and add a real fun element.
So there you have my first ever fully painted 750 point fantasy force. I’ll let you now how they get on as and when we start to play.
Thanks for stopping by and
hope to see you again soon.
Sunday, 2 March 2014
Get the Kids Involved Part II
So another Saturday with no plans.
I only had my daughter helping me this time as my son thought it was more important to get more gold bricks in his Lego Marvel Superhero game.
So after the success of our last little scenery project it was time to tackle something bigger, so it's time to start the 4x4 board I mentioned in my last blog. The board was already made and is a 4x4 sheet of hardboard braced with a 2x2 baton frame. I also had a large bag of polystyrene bits. So out came the glue and knife (my friend has my hot wire cutter) and off we went. A quick note at this point, cutting polystyrene with knife is messy and doesn't leave the straight lines of a wire cutter!
I left her to it (had some important washing up to do), and by the time I got back she had nearly finished the gluing!
We used pieces of polystyrene and they had to be held down, so anything heavy we could find was used. It would have been much better to use 1 large of polystyrene but we didn't have one so we just got on with it.
It was about this time I noticed how messy it was getting, so in everyone's best interest we moved it outside.
This is it so far. |
We used good old P.V.A mixed with water and any old paper we could find, I knew all the adverts they keep posting through my door would come in handy somewhere.
We used a big old paint brush and started sticking bits of torn up letters, flyers and magazines all over one side, the other side still be weighed down was drying, P.V.A can take a while to set and the temperature was not helping. On some of it we used large sheet to cover the area quicker, its not normally a good idea to do it like this, but as we were going to cover the whole thing in sand so it didn't matter.
At some points my daughter wanted to take pictures, so I had to get my hands dirty and do some! As you can see some the polystyrene has pen marks on it, this is where the rock effect we done on the last piece of scenery will go, and the big gap down the middle is going to be a river.
While the glue was still wet we added sand. Top tip, go to Toys R Us or some other toy shop and buy a massive bag of sand for £2.00, it will last forever! We poured the sand over the bits that were not going to be rocks and called it a day.
Not bad for a few hours work, and I have to say again, if you have any scenery that needs building, get the kids to help, they love it, it speeds up the whole process and they do learn really quickly. It also helps their creativity and they come up with really good ideas, the bridge is going to a draw bridge!
That's it for now, will get back to you soon, with a challenge I took up at my games club and hopefully some Menoth (they are coming, honest).
Thanks for stopping by and hope to see you soon.
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